Download details
SP_Madman v1.1
SP_Madman Map/Level fuer den FarCry Einzelspieler Modus.
Die meisten von euch kennen Sandhesten bereits von seiner ersten Map "Ai-2" her. Jetzt hat er seine erste kleine Singleplayer Kampagne mit dem Namen "SP-Madman v1.0" ver?ffentlicht. Darin spielt ihr Jack Carver kurz nach dem Ende von FarCry. Ein mysteri?ser Madman zeigt gro?es Interesse an Jack's Arbeit, und so beginnt das verr?ckte Abenteuer...
Features:
* Free-form gameplay: One of the things that made Far Cry stand out from the rest, was the ability to tackle problems in many different ways. This element is used extensively in SP-Madman.
* Exploration: In order to beat this map, the player has to do a fair amount of exploration. This includes searching for certain items and ways to get to seemingly unreachable places.
* A savesystem the player controls: Instead of saving when entering certain areas, the player can choose to save when he/she wants at savepoints spread around the island.
* Lots of very nice cutscenes (with even nicer recorded voices!)
* A suprise enemy
* And much more. See yourself!
Das Hauptlevel beinhaltet Stunden an innovativem Spielspa? mit vielen unterschiedlichen Schaupl?tzen, ueberraschungen und einer fantastisch funktionierenden KI. Um die Kampagne zu Installieren m?sst ihr einfach nur die Ordner aus der Zip-Datei in euer FarCry-Levels Verzeichnis extrahieren. Starten koennt ihr die Maps in der Console mit "map madman" und "map madman2". Lest auch die Readme-Datei fuer weitere Informationen.
SP_Ai2 for FarCry Singleplayer Mode.
Most of you already know Sandhesten from his first map "Ai-2". Now he released his first small Singleplayer campaign called "SP-Madman v1.0". You play Jack Carver after FarCry has finished. A mysterious madman takes an interest in the work of Jack and so the crazy adventure begins...
Features:
* Free-form gameplay: One of the things that made Far Cry stand out from the rest, was the ability to tackle problems in many different ways. This element is used extensively in SP-Madman.
* Exploration: In order to beat this map, the player has to do a fair amount of exploration. This includes searching for certain items and ways to get to seemingly unreachable places.
* A savesystem the player controls: Instead of saving when entering certain areas, the player can choose to save when he/she wants at savepoints spread around the island.
* Lots of very nice cutscenes (with even nicer recorded voices!)
* A suprise enemy
* And much more. See yourself!
The main level contains hours of innovative gameplay with lots of different locations, surprises and a fantastic working AI. To install this campaign just extract the folders from your zip-file into the FarCry-Levels folder and have a look at the readme for further informations. To start the maps just type "map madman" or "map madman2" in your console.
Aenderungen / Changes Version 1.1:
* Mission objectives are now more obvious.
* Temple is sealed off from the beginning, so the player can not accidentally take the hangglider before mission objectives have been met.
* Important objects are now marked with waypoints on the radar.
* Savepoints are placed more logically
* "Walking on the rope" exploit fixed.
* "Jumping over wall at fort" exploit fixed.



Die meisten von euch kennen Sandhesten bereits von seiner ersten Map "Ai-2" her. Jetzt hat er seine erste kleine Singleplayer Kampagne mit dem Namen "SP-Madman v1.0" ver?ffentlicht. Darin spielt ihr Jack Carver kurz nach dem Ende von FarCry. Ein mysteri?ser Madman zeigt gro?es Interesse an Jack's Arbeit, und so beginnt das verr?ckte Abenteuer...
Features:
* Free-form gameplay: One of the things that made Far Cry stand out from the rest, was the ability to tackle problems in many different ways. This element is used extensively in SP-Madman.
* Exploration: In order to beat this map, the player has to do a fair amount of exploration. This includes searching for certain items and ways to get to seemingly unreachable places.
* A savesystem the player controls: Instead of saving when entering certain areas, the player can choose to save when he/she wants at savepoints spread around the island.
* Lots of very nice cutscenes (with even nicer recorded voices!)
* A suprise enemy
* And much more. See yourself!
Das Hauptlevel beinhaltet Stunden an innovativem Spielspa? mit vielen unterschiedlichen Schaupl?tzen, ueberraschungen und einer fantastisch funktionierenden KI. Um die Kampagne zu Installieren m?sst ihr einfach nur die Ordner aus der Zip-Datei in euer FarCry-Levels Verzeichnis extrahieren. Starten koennt ihr die Maps in der Console mit "map madman" und "map madman2". Lest auch die Readme-Datei fuer weitere Informationen.
SP_Ai2 for FarCry Singleplayer Mode.
Most of you already know Sandhesten from his first map "Ai-2". Now he released his first small Singleplayer campaign called "SP-Madman v1.0". You play Jack Carver after FarCry has finished. A mysterious madman takes an interest in the work of Jack and so the crazy adventure begins...
Features:
* Free-form gameplay: One of the things that made Far Cry stand out from the rest, was the ability to tackle problems in many different ways. This element is used extensively in SP-Madman.
* Exploration: In order to beat this map, the player has to do a fair amount of exploration. This includes searching for certain items and ways to get to seemingly unreachable places.
* A savesystem the player controls: Instead of saving when entering certain areas, the player can choose to save when he/she wants at savepoints spread around the island.
* Lots of very nice cutscenes (with even nicer recorded voices!)
* A suprise enemy
* And much more. See yourself!
The main level contains hours of innovative gameplay with lots of different locations, surprises and a fantastic working AI. To install this campaign just extract the folders from your zip-file into the FarCry-Levels folder and have a look at the readme for further informations. To start the maps just type "map madman" or "map madman2" in your console.
Aenderungen / Changes Version 1.1:
* Mission objectives are now more obvious.
* Temple is sealed off from the beginning, so the player can not accidentally take the hangglider before mission objectives have been met.
* Important objects are now marked with waypoints on the radar.
* Savepoints are placed more logically
* "Walking on the rope" exploit fixed.
* "Jumping over wall at fort" exploit fixed.




Information
Erstelldatum
2005-03-14
Version
1.1
Dateigröße
41385170
Autor
Sandhesten
Downloads
1.830
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