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Tacto MOD v1.0
FarCry Tacto MOD FINAL for FarCry min. Version 1.31. Tacto has new player models, vehicles, skins, game types, classes, guns, grenades, support equipment, interface, music, and most importantly, fresh new gameplay. - Features:



Class: Brute
Model: Mutant Krieger
Armament: DE .357, Ammo, P90, SAW
Extra: Night Vision



Class: Engineer
Model: Human with less vibrant color
Armament: DE .357, Ammo, M4, Wrench
Extra: Proximity Mines, Engy bombs (detonate when shot at)



Class: Grenadier
Model: Medium mutant
Armament: Machete, DE 357, P90, OICW
Extra: Molotov Cocktail (Impact Grenade)



Class: Melee Medic
Model: Small jumpy mutant
Armament: Fists, Armor, Ammo, Health
Extra: Long Jump / Fly ability



Class: Mortar Mutant
Model: Large mutant
Armament: DE .357, mp5sd, Mortar, RL
Extra: keine/none



Class: Rifleman
Model: BioSuit Worker
Armament: Machete, PPKsilence, Shotgun, G3A3
Extra: Poison Grenade



Class: Suicide Scout
Model: Another normal human, less vibrant color
Armament: Machete, PPKsilenced, mp5sd, Fists
Extra: Atomic bomb grenade, Night Vision, Binocs


Class: Sniper
Model: Normal sniper with black bants, less vibrant color
Armament: Machete, PPKsilenced, SniperRifle, AutoSniper
Extra: Binocs, NightVision
- New game type, Plunder: Steal the gold. Objective is to horde all the gold at one's own flag by stealing it from the enemy.
- New game type, Survival: Long live the King. Players lose their crown by dieing or not killing before timer expires. Objective is to eliminate all enemy kings
- New game type, Annihilation. Objective is to eliminate all opponents. Each player has set number of lives.
- Existing gametype, Assault. One side conquers a flag while the other defends it.
- Complex weapon weight system,
Speed is based on class's basespeed, strength, and weight of equipment - Custom menu music, event sounds and killing spree sounds "Unstoppable..."
- Fast drivable vehicles
- Customized fall damage per class
- 6+ maps designed for Tacto and all Assault maps work with new gametype



Class: Brute
Model: Mutant Krieger
Armament: DE .357, Ammo, P90, SAW
Extra: Night Vision



Class: Engineer
Model: Human with less vibrant color
Armament: DE .357, Ammo, M4, Wrench
Extra: Proximity Mines, Engy bombs (detonate when shot at)



Class: Grenadier
Model: Medium mutant
Armament: Machete, DE 357, P90, OICW
Extra: Molotov Cocktail (Impact Grenade)



Class: Melee Medic
Model: Small jumpy mutant
Armament: Fists, Armor, Ammo, Health
Extra: Long Jump / Fly ability



Class: Mortar Mutant
Model: Large mutant
Armament: DE .357, mp5sd, Mortar, RL
Extra: keine/none



Class: Rifleman
Model: BioSuit Worker
Armament: Machete, PPKsilence, Shotgun, G3A3
Extra: Poison Grenade



Class: Suicide Scout
Model: Another normal human, less vibrant color
Armament: Machete, PPKsilenced, mp5sd, Fists
Extra: Atomic bomb grenade, Night Vision, Binocs


Class: Sniper
Model: Normal sniper with black bants, less vibrant color
Armament: Machete, PPKsilenced, SniperRifle, AutoSniper
Extra: Binocs, NightVision
Information
Erstelldatum
2005-02-07
Version
1.0
Dateigröße
16139819
Für evtl. Schäden an EDV-Systemen & Co. übernehmen wir keinerlei Haftung.