What goes on within huge teams of artists, developers, and managers? What are the ups and downs of game development? What challenges are associated with a new generation of hardware and graphics? Revelations of Ryse is a short series that aims to provide an inside look at the development, teams, and planning of Crytek’s Xbox One release title Ryse: Son of Rome, due November 22nd.
Harald Zlattinger is a Senior Technical Artist for Ryse. He always wanted to work with computers, so he specialized in multimedia and soon realized that technical tasks and 3D modeling was most comfortable to him. Having had an interest in videogames from a very early age, it seemed like the logical choice to start working in that industry. Harald first worked on BattleForge at Electronic Arts, and then moved to Crytek’s Ryse team, following his passion to improve games’ visual quality.