Star Citizen Patch 12.4
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Star Citizen Patch 12.4

In diesem Artikel findet ihr den englischen Changelog des Star Citizen Patch Version 12.4.

 Fixes
        Players able to connect to Broken Moon
        Performance improvements when targeting enemies in single player
        Chainguns firing sounds and animations no longer cut out
        Matchmaking and server stability improved:
            Reduced rotational and positional errors of players in multiplayer
            Resolved issue with players returning to hangar in the middle of matches
            Bandwidth optimization improvements – a case where less is more
            Session token authorization added
            Improved sync between instance manager and matchmaker
            Improved matchmaking queue functionality
        
        Here are some of the crash fixes:
            Attempting to zone into a multiplayer match is fixed
            Choosing “Return to Hangar” is crushed
            During multiplayer matches – stability FTW
            No longer crashes when round ends
            After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
            You can now alt-tab on the loading screen, without crashing
        Sounds no longer stutter on missile lock sounds
        Freelancer model no longer flickering
        Missing textures on the calendar are found
        
        Animation issues:
            Reintroduced y-bobbing on character movement
            Cleaned up freelancer bed animation
        Source file corruption issues are improved
        Metafile launcher errors are improved

    Balancing
        Balanced ballistic weapons ammo – no longer unlimited

    Additional Features
        Shield indicators added to ship model on HUD
        Added Control Mapping for the G940 HOTAS
        Improved weapon fire sounds that have more guts and punch
        The whoosh of other ships flying close by you
        The whizz of other players’ ordnance as they fire at you
        New explosions
        Improved sound mix

    Known Issues
        300i right landing gear offset from ship
        Firing range no longer aims after entering a second time
        Higher latency connections can experience the following issues (after initial spawn or respawn):
            IFCS issues causing the ship to fly erratically or very slowly
            Character standing in the cockpit or offset from the seat and controls – restart client to reset
            Character experiencing an extreme head shake – restart client to reset
        Matchmaking can show stuck in queue and may require another attempt
        Can get kicked back to hangar on connection attempt
        Sometimes the helmet turns invisible when you pick it up
        We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance