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El_Alamein_D1_D2 - MP_PS - v1.1
A Power Struggle map on a desert landscape.. realistic feel with jet animations and secret weapon placement. BF2 reminisce!!
There is already a updated Version available: El_Alamein_D1_D2
Features:
* Power Struggle
* 6 to 12 players
* BF2 style desert mountain
Changelog V 1.1:
* Main base defensives are improved heavily for both sides (Those are now very deadly with my "Anti-baserape" fix.)
* Reduced Volumetric Fog about 25% for better visibility and overall map look
* Added slight but visually nice version of Sandstorm
* Removed both US main base TAC tanks and replaced them with amphibious APC`s
* Improved a lot NK Research custom respawn (better cover, less spawncamping and much better look)
* NK side has now also 2nd respawning helicopter
* Added some new ParticleEffects and sounds
* Added more spectator points
* Corrected certain clouds to make them look less annoying and few new clouds
* Replaced E4 Warfactory with small capturable Airfactory with very nice mountain environment
* Added several desert-style roads all over map
* Improved terrain textures and vegetation
* It´s now more easier finish map with TAC tanks for both sides, added few special paths to both main bases
* More places to hide for both infantry/land vehicles and even for heli/vtol! No more too wide open terrain.
* E5 has now instead of that crappy ammo storage capturable custom cafeteria with brokeable glasses (Works also on Dx9 servers.)
* Neutralized all cars around bunkers
* Added custom respawn also for US team between F/G5
Features El Alamein - Day 2:
* This version is exactly the same than Day 1 + Following add-ons:
* Tornadoes with sound and partially working physics even on Dx9 servers (You can fly with them etc.)
* Semi-random periodic real artillery over the main areas of map.
Features:
* Power Struggle
* 6 to 12 players
* BF2 style desert mountain
Changelog V 1.1:
* Main base defensives are improved heavily for both sides (Those are now very deadly with my "Anti-baserape" fix.)
* Reduced Volumetric Fog about 25% for better visibility and overall map look
* Added slight but visually nice version of Sandstorm
* Removed both US main base TAC tanks and replaced them with amphibious APC`s
* Improved a lot NK Research custom respawn (better cover, less spawncamping and much better look)
* NK side has now also 2nd respawning helicopter
* Added some new ParticleEffects and sounds
* Added more spectator points
* Corrected certain clouds to make them look less annoying and few new clouds
* Replaced E4 Warfactory with small capturable Airfactory with very nice mountain environment
* Added several desert-style roads all over map
* Improved terrain textures and vegetation
* It´s now more easier finish map with TAC tanks for both sides, added few special paths to both main bases
* More places to hide for both infantry/land vehicles and even for heli/vtol! No more too wide open terrain.
* E5 has now instead of that crappy ammo storage capturable custom cafeteria with brokeable glasses (Works also on Dx9 servers.)
* Neutralized all cars around bunkers
* Added custom respawn also for US team between F/G5
Features El Alamein - Day 2:
* This version is exactly the same than Day 1 + Following add-ons:
* Tornadoes with sound and partially working physics even on Dx9 servers (You can fly with them etc.)
* Semi-random periodic real artillery over the main areas of map.
Information
Erstelldatum
2008-04-24
Version
1.1
Dateigröße
49116175
Für evtl. Schäden an EDV-Systemen & Co. übernehmen wir keinerlei Haftung.