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Last Orders - SP - v3.0
Last Orders v3 - SP Objective map for Crysis min. Version 1.21.
Description:
This is the final incarnation of my original map for the ICMC, it failed to make the top 10, but that’s no big deal as it has been worth every minute I’ve spent on this map, the changes I’ve made are more aesthetic rather than major changes to the game play. But since the competition I have discovered a few things I never knew about and have included them in this final version. Please read the change log below. One final word of warning, this map will push your PC to its limits, performance wise, as I have included lots more decals and particle effects than the original version.
Change log:
I. Added mining huts next to trench area with new objective
II. Reworked the path to trench area
III. Changed lighting and fog effect to jungle and wooded areas
IV. Re-enforcements’ arrive after last AAA destroyed (if you get that far:))
V. Removed slow-mo after player death (This caused issues when replaying level)
VI. Changed some of the AI paths and boundaries
VII. Added more mountains to map
VIII. Added more AI Anchor points (Hide spots) along paths
IX. Changed some of the inactive AI
X. Added pipes in trench area
XI. Overall tidying up of some of the FG and terrain
XII. Reworked minimap to reflect terrain changes
XIII. Added save point after intro cutscene
Description:
This is the final incarnation of my original map for the ICMC, it failed to make the top 10, but that’s no big deal as it has been worth every minute I’ve spent on this map, the changes I’ve made are more aesthetic rather than major changes to the game play. But since the competition I have discovered a few things I never knew about and have included them in this final version. Please read the change log below. One final word of warning, this map will push your PC to its limits, performance wise, as I have included lots more decals and particle effects than the original version.
Change log:
I. Added mining huts next to trench area with new objective
II. Reworked the path to trench area
III. Changed lighting and fog effect to jungle and wooded areas
IV. Re-enforcements’ arrive after last AAA destroyed (if you get that far:))
V. Removed slow-mo after player death (This caused issues when replaying level)
VI. Changed some of the AI paths and boundaries
VII. Added more mountains to map
VIII. Added more AI Anchor points (Hide spots) along paths
IX. Changed some of the inactive AI
X. Added pipes in trench area
XI. Overall tidying up of some of the FG and terrain
XII. Reworked minimap to reflect terrain changes
XIII. Added save point after intro cutscene

Information
Erstelldatum
2008-08-18
Version
3.0
Dateigröße
44918681
Für evtl. Schäden an EDV-Systemen & Co. übernehmen wir keinerlei Haftung.