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VT - SP - v1.0 VT - SP - v1.0 Beliebt

V1,V2, and V3 - Start with V1, and it will auto-progress through V3.

Story:
This is a 3-part story based on an alternate ending for the 2nd Crysis Level called "Village". I really enjoyed Cryteks version, but for some reason, I expected a different outcome for the "Village" level. There was a cool explosion as I approached the village, and I had envisioned the story taking a hard left turn right there... but it didn't. So here is my version of what I thought was going to happen... slightly modified for my limited hardware.

As you remember, You and Psycho are heading to the village to rescue some hostages, and Prophet is going on ahead to find a rendezvous point.
But what if you never got there?
What if there was no village to go to? What if the cave where Prophet is supposed to be waiting for you is now just a hole in the ground?

Notes:
I've always liked the way the AI are alerted when one of their own gets killed. If they hear a gunshot in the distance, they come running. I modified the default ability a bit and hopefully you will find the results fun (and just slightly unnerving). When you hear your sniper rifle echoing off the canyon walls, you have really woke up the neighborhood. :)

This was also a project to play around with disabling and enabling vehicles and that played heavily into the story line.

Oh yes. Since I was bummed about not being able to explore very far in the original missions of Crysis, I have removed all the barriers. You can just wander off and explore to your hearts content now. There is not much out there, as adding gobs of vegetation on a huge map makes my hardware puke, but at least the fake "boundaries" are gone. Some players really like the ability to go off and explore, so I've tried to leave that an option in each of the 3.

Information
Erstelldatum 2008-08-19
Version 1.0
Dateigröße 33588510
Autor Dr2
Webseite Webseite external
Downloads 647
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