What goes on within huge teams of artists, developers, and managers? What are the ups and downs of game development? What challenges are associated with a new generation of hardware and graphics? Revelations of Ryse is a short series that aims to provide an inside look at the development, teams, and planning of Crytek’s Xbox One release title Ryse: Son of Rome, due November 22nd.
Fábio M. Da Silva is an FX Artist for Ryse. He has been passionate about videogames for almost his entire life, seeing them as a platform to tell the stories he wanted to tell. Although he learned programming as well, the visual part of games – from animating to modeling – connected more to him. Fábio started at Guerilla Games with Killzone 3 and Killzone Shadow Fall. But being a Far Cry and Roman Empire fan, the chance to work on Ryse: Son of Rome at Crytek was one of a lifetime.