Crysis Wars Editor/SDK FAQ



Introduction
We've noticed many questions popping up throughout the community and we've compiled a short FAQ in order to try and answer some of the most common. Please read through the entire post before asking additional questions as repeated questions will just receive a copy and paste response.

Why is the SDK only for Crysis Wars?
We did this in order to keep the modding community focused on one title, as well as to allow for both singleplayer and multiplayer mods for this engine version. Adding singleplayer support to Wars is far more convenient than adding multiplayer support for Warhead. This also means that the community won't constantly be developing levels and mods for two titles, which is bound to cause confusion in many aspects of development.

Will maps or mods compiled in Crysis Wars be compatible with Crysis (and vice versa)?
By default yes, however there are a few aspects of the project that you must change before it will be playable on both titles. Any code in your mod must be recompiled for both titles using their respective SDK's and released separately. Also, if you using any models in your mod that are specific to Crysis or Crysis Wars, make sure they are included so that the users of the other game will be able to use them. Our suggestion would be to develop on the platform you plan to release on to keep it as simple as possible. This support is strictly for current projects/maps that would like to release on both Crysis Wars and Crysis.

Will the Crysis Wars SDK and Editor function with Crysis?
Theoretically yes. However we thoroughly recommend you use the game's respective editors for the levels as unforeseen consequences may occur through the use of the wrong editor that could cause many different issues with your mod or map. We will not be able to support projects that are using the updated version of the editor with Crysis.

Will the Crysis Wars SDK and Editor function with Crysis Warhead?
No these are not compatible, as the Crysis Warhead code base is different to that of Wars and consequently neither the editor nor SDK will function with this version.

Is it possible to have the editor and SDK installed for Crysis and the new SDK and editor for Crysis Wars at the same time?
Yes it is; both SDKs and Editors were built for different games and run off separate installations, so both SDKs and Editors will run as expected separately from one another.

Due to the re-enabled AI in Wars, is AI and co-op in multiplayer now possible?
AI in Wars doesn't mean that we've added AI to the multiplayer game; we have simply enabled it in the engine so that when Wars is played in singleplayer the AI will function as normal. This means that although AI will be available to use in Wars, multiplayer support for it is not included.

Is there an auto-downloader for mods included in Patch 4 for Crysis Wars?
No there isn't, however custom levels can still be downloaded with the auto-downloader.

Will we be able to download the Warhead .cry files?
Unfortunately we cannot provide these there is, however, we have a good reason for this. If users without Crysis Warhead were to obtain the .cry files, they'd be able to play the Warhead levels inside Crysis and Sandbox2 (of course with limited assets). This is to some extent piracy, so unfortunately we will not be providing editable versions of the levels for Warhead.

Will Crysis Wars have the singleplayer menu options?
The singleplayer menu has not been added to Crysis Wars as we want to avoid the confusion of it being branded a singleplayer title. As in Crysis, to play singleplayer maps on their own you must use the relevant map console command to load them in-game.

Conclusion
We hope this answers the more important questions about the Mod SDK and Editor, if you do have additional questions that aren't covered by this FAQ or the full notes for the editor then please feel free to ask them here, however, as stated before, questions that have already been covered here will just receive a copy and paste response, so please try and be constructive.

- Crymod Team

Related Links:
- Forumbeitrag @ Crysis-HQ.com

Crytek recruits at GDC




GDC’s Career Pavilion features Crytek at booth #226

Frankfurt a. M. (Germany), March 18, 2009 - Crytek’s talent managers will be onsite at GDC’s Career Show to answer questions about the company and accept resumes of interested applicants. The booth is located at West Hall #226 (Career Pavilion) and will be open from March 25th to March 27th 2009. For more information about opening hours and entry regulations see http://www.gdconf.com/events/careerpavilion.html
Related Links:
- Forumbeitrag @ Crysis-HQ.com

Crytek in March Mayhem - Vote Now!



Introduction
Some cool news for you guys! Crytek have been ranked as number 8 in The Escapists March Mayhem this year. It's where developers go head to head and get voted for by their communities in order to beat the other developer. Whoever gets the most votes goes through to the next round, so lets be sure that we make it all the way in the East Division.

Vote for Crytek!
Crytek is one of the 64 top game developers that will be going head-to-head in a bracketed tournament to see who gamers believe the best developer is! The Escapist and game developer fan communities vote on The Escapist to see who will move to the next round until there is only one developer left standing. Last year many gamers who played Lord of the Rings Online believed that Turbine, Inc. was the best developer, allowing them to take down Rock Band developer Harmonix in the final round.

This year, Crytek is ranked as the number 8 seed in the East Division and will be going up against 9th seeded Mythic Entertainment in the first round.

Voting Rounds
  • Round 1: March 19-20
  • Round 2: March 23-24
  • Round 3: March 26-27
  • Round 4: March 30-31
  • Semi-Final Round: April 2-3
  • Final Round: April 6-8

Conclusion
So for the first round we're up against EA Mythic! Lets show them who has the best community! Everyone head on over to the Escapist and cast your votes now! Click the banner below to cast your vote now.

- Crysis-HQ.com Team


Related Links:
- Forumbeitrag @ Crysis-HQ.com

Crysis Wars MOD SDK & Editor Nearly Here!




Introduction
The time has finally come for us to release the Mod SDK and Sandbox2 Editor for Crysis Wars later this week. It will be made available at the same time as Crysis Wars Patch 1.4. In order to get the Mod SDK working properly you must have patch 1.4 for Crysis Wars installed, since it comes with the ingame mod support and other important changes to the game.

In order to keep the community focused on just one modding area based upon the same engine version, we decided to make the AI in Crysis Wars available again to allow singleplayer levels to work and concentrate on supporting this game with editor and SDK. Together with most of the assets from Warhead which are included in Patch 1.4 we are confident that the community will benefit the most out of it by keeping singleplayer and multiplayer modding and level creation to one game.

Crysis Wars Mod SDK Content
The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here you will find a rough content list for the entire Mod SDK package for Crysis Wars. A detailed list will be provided on release this week!

  • Exporters for Max and XSI
  • Game Source Code
  • CryENGINE2 Sandbox Editor
  • Various useful tools and applications for modding

Sandbox2 Editor Changelog
Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what's new:

  • Improved Heightmap Editor:
    - Complete overhaul of User Interface
    - New options added to show and hide water and map objects
    - New tools added to quickly switch to terrain texture layers.
    - Modification of Height-Field now translates to editor terrain in real-time
    - Added ability to erase current height map
    - Added new tool for large preview of height field.

  • Improved Terrain Layer Texture Editor:
    - Complete overhaul of User Interface
    - New section added “Layer Tasks” for adding layers and assigning surface types to these layers.
    - Large preview of current layer texture
    - Scale and projection axis now able to be changed more quickly due to new user interface.

  • Improved Time Of Day Editor:
    - Added automatic scaling of the graphs to suit currently set values for each property.
    - Added collapsible sections to each logical property group.
    - Record now defaults to ON

  • New Visual Flowgraph debugging and features:
    - Added debugging to track the logic occurring through the flow graph in realtime.
    - Flowgraph viewport can be scrolled with right mouse button while dragging a link.
    - "Add selected group" functionality when adding entity in a flowgraph
    - Fixed: Incorrect scaling when opening a flowgraph
    - Fixed: Flowgraph view moves around when having the save/load dialog box opened

  • Track View Editor improvements:
    - Added: Copy/Paste nodes in the TrackView editor.
    - Fixed: Sequence not reset at a cutscene start with TrackView editor.
    - Fixed: Snap key on Trackview to start/end

  • Quick search entry inside the CVar dialog window:
    - Allows quick searching of all cvars

  • General Fixes:
    - Fixed: Editor windows not always updating after switching windows with alt+tab.
    - Fixed: Zoom scaling issues
    - Removed several buttons or menu items which were obsolete.
Conclusion
The Crysis Wars Mod SDK will be released on Friday 20. March 2009 at 19:00 CET so get yourselves prepared for whats bound to be a big day for everyone on Crymod! We're going to be finishing the site updates very soon, so you'll be able to access information even easier this time around and for those of you that haven't used the editor before you'll be able to get to grips with it a lot quicker. Just 2 more days!

- Crymod Team

Related Links:
- Forum-Thread @ Crysis-HQ.com
- News @ Crymod.com

Crysis Wars Patch 1.4 Ankündigung


Deutsche Übersetzung von WarpSpeed.

Einführung
Ja, richtig gelesen... wir sind kurz vor der Fertigstellung eines weiteren Patches für Crysis Wars! Für die Spieler unter euch haben wir einige Verbesserungen, die die Stabilität und die Performance erhöhen vorgenommen. Für die Modder, wurde der MOD Support aktiviert! Das besondere Bonbon, in Form des Editors wird zur gleichen Zeit bekannt gegeben wie der Patch und wird zum Download bereitgestellt am Freitag, den 20. März 2009 um 19:00 Uhr (CET).

Patch Hinweise
Hier die aktualisierten Patch Hinweise wie sie auch in der Readmedatei stehen, die im Patch enthalten sein wird.

Generelle Fixe
  • Es wurde ein Fehler beseitigt, der ein Absturz des Spiels verursachte, sobald eine Waffe fallengelassen wird
  • Es wurde ein Fehler beseitigt, der es beobachteten Spieler ermöglichte andere Spieler zu behindern
  • Es wurden einige Speicherprobleme beseitigt
  • Diverse Optimierungen
  • Zielfernrohr-Positions Problem behoben, wenn man eine Waffe gleichen Typs aufnimmt
Updates und Verbesserungen
  • Alle Grafikeinstellungen sind nun auch unter DX9 Clients verfügbar
  • Bessere Sichtbarkeit des Mauszeigers auch auf weißem Hintergrund
  • Verbesserte Treffererkennung beim schiessen auf Fahrzeuge
  • Modding Interface ist jetzt verfügbar
Balance
  • Getarnte Spieler sind nun nicht mehr auf dem Radarkit zu sehen
  • Verringerung der Reichweite des Radarkit Sounds
Es ist fast soweit...
In Vorbereitung auf den Editor wurde der MOD Support in Crysis Wars eingefügt. Die kompletten Hinweise zum Editor folgen innerhalb der nächsten 24 Stunden. Also seit bereit, dass warten halt bald ein Ende!

- Crymod Team


Related Links:
- Forumbeitrag @ Crysis-HQ.com