Weapons are at the heart of the shooter genre, being the point of reference for both the character and the player. Especially within the Crysis franchise, original and functional weapons are key to the gameplay and the player’s immersive experience. With the upcoming release of Crysis 3, we offer an exclusive sneak peek at some central weapons to the game.
Gregor Kopka is a Principal Artist with a focus on hard-surface modeling and weaponry. He has been at Crytek for almost nine years, starting during the first Crysis development. “The first Crysis was really the toughest project to be in, because everybody had their own unique vision and there was a lot of competing passion in the team. After Crysis came out I really wanted to focus more on my work and particularly on all of the details; I’m a real perfectionist and my pencil was always the sharpest when I was drawing, nitpicking on the tiniest details nobody else would even notice. And in the end that eye for detail is what makes the weapons – especially in first person view – stand out.”