LostWorld Returns - Update



Welcome to another official Crymod update regarding the Lost World Returns mod! Since their previous update the team have been hard at work improving their mod, and have recently posted some of the newer ingame dinosaur media that we've got to present today.

InGame Dinosaurs Video
In an effort to show the community what the team has been working on, team lead Smiley has posted a short ingame video that shows the work the character artists, animators and AI scripters have done on the dinosaurs in the mod. Shown below is a brief extract from Smiley to precede the video, as well as the YouTube video itself (which can be found in high quality here.



Quote:
We have always been battling an invisible enemy, the lack of a coder with expert knowledge of C++ and Lua really has hindered our AI development progress, thankfully we now have completed the circle and have recently taken two programmers on board with great background experience on commercial games.

So that’s the good news, LWR can confidently say that our AI development will pick up speed very dramatically over the next month or so, and implementing the systems we have waited so long for.

Here Is a little video showing the work that has already been started on , a few hours work and we already have a very crude but working independent AI. Threes still plenty of errors and a lot of tweaking still needs to be done. However the core elements are there and it’s now a case of streamlining and polishing with the animations and actions. For those who wanted to know if they could ride the dinosaurs, well now you can!


Related Links:
- Dino-Video
- Lost World Returns Homepage
- Forumthread @ Crysis-HQ.com

Crysis Monthly Update #9

 


Welcome to the “Crysis Monthly Update #9", the monthly report for our world-wide community. This time around we've got information on the latest Crysis Warhead Patch, some great screenshots and a video from the community. Updates about the competitions and as always the community update corner. This month we've also got an additional little update on the Editor and SDK. So not a giant CMU this month, but all the points are covered!

Content: Crysis Monthly Update – January 2009
  • Crysis Warhead Patch 1
  • Post your screenshots!
  • Competitions
  • Community Update Corner
  • Editor and SDK
Crysis Warhead Patch 1
Just a few days ago we saw the release of the first Warhead Patch. This included a few fixes to some of the issue people were experiencing, it also gave you the 64bit binaries, and few days prior to that you also go the Revoke tool which will now allow you to remove an authorization when you uninstall Crysis Warhead from your machine.

Related Links:

- Forumbeitrag @ Crysis-HQ.com

Crysis Warhead Patch - Released!



Introduction
Crysis Warhead Patch 1 is now live. Full information on the patch is included in this news post.

Patch Notes
These are the full patch notes as seen in the readme file with the patch.

General Fixes/tweaks
Windows Vista: Mouse cursor should no longer have an offset in the menu.
Windows Vista: Unrequested launches in windowed mode should occur less often now.
Timedemo can now be started from the command line.
Better dynamic texture support for enthusiast mode.

New Features
Added 64-bit executables for Windows XP x64 and Windows Vista 64-bit version. In Windows XP x64 a new shortcut will be placed under the Crysis Warhead program group. In Windows Vista right-click the Crysis Warhead icon in Game Explorer and choose to run the game in 64-bit mode.

Known Issues
Games saved in 32-bit won't work properly when running the 64-bit version and vice-versa.

Note: After applying the patch the version displayed (lower right corner of menu) is 1.1.1.710.

Misc
The de-authorisation tool was also made available earlier in the week. If you would like to download it, simply read this news.

Download Links:
Download @ Fileplanet.com
Download @ MyCrysis.com
Download @ Fileplay.net

Related Links:
- Download "Official Crysis WARHEAD Patch v1.1" @ Crysis-HQ.com
- Forum-Thread @ Crysis-HQ.com

Crysis Warhead Patch - Veröffentlicht!



Einführung
Der Crysis Warhead Patch 1 ist ab sofort verfügbar. Lest diesen News-Beitrag für alle relevanten Informationen.

Patch Hinweise
Das hier ist der komplette Changelog, welcher auch in der Readme-Datei des Patches enthalten sein wird.

Generelle Fixe/Tweaks
    * Windows Vista: Mauszeiger wird nicht länger im Menü verziehen.
    * Windows Vista: Ungewollter Start im Fenstermodus wird seltener passieren.
    * Timedemo kann nun von der Konsole aus gestartet werden.
    * Verbesserter dynamischer Textur-Support für den Enthusiast-Grafikmodus.

Neue Features
    * 64-bit .exe für Windows XP 64 und Windows Vista 64 hinzugefügt. Unter Windows XP 64 wird ein neuer Shortcut im Crysis Warhead Hauptverzeichnis angelegt. Unter Windows Vista 64 muss das Crysis Warhead-Icon mit der rechten Maustaste angeklickt werden und im Menüpunkt "In 64-Bit Modus starten (Run the game in 64-bit mode) ausgewählt werden.

Bekannte Fehler
    * Gespeicherte Spiele unter 32-bit werden nicht richtig laufen wenn sie über die 64-bit Version gestartet werden, dasselbe gilt umgekehrt.

Hinweis: Nach der Installation des Patches wird die Versionsnummer (unten rechts im Menü) 1.1.1.710 angezeigt.

Sonstiges
Das De-Authorisation Tool wurde etwas früher diese Woche veröffentlicht. Wenn du es runterladen willst, schau dir diese News an.

Download Links:
Download @ Fileplanet.com
Download @ MyCrysis.com
Download @ Fileplay.net

Related Links:
- Download "Official Crysis WARHEAD Patch v1.1" @ Crysis-HQ.de
- Forum-Thread @ Crysis-HQ.de

GDC06 Tech Map incl. CRY-file

As announced, "Baggibox" has released a "new" version of his GDC06 Tech map. This time, the CRY-file is included. So you can open the map in the editor and check out how he realized this map.

Here're again the generel informations about the map.

The ToD (Time of day) settings are provided by "Mster". Additional to the ToD-Settings, more vegetation has been added, sounds are changed and the textures has been revised. The map is bordered by a invisible barrier.

Changes overview:
- MiniMap added
- Crysis Music Mix
- Enemies optimized
- Light-Beams addedt
- More volumetric clouds
- More vegetation
- Enough weapons
- Depth of Field
- Original SniperScope from 2006



Related Links:
- Download "GDC06 Tech Map - SP - v1.0" @ Crysis-HQ.com
- Forum-Thread @ Crysis-HQ.com