FarCry Level 1 Projekt

Wer hat nicht schonmal darüber nachgedacht wie es wohl wäre, wenn man die FarCry Missionen mit der Crysis Engine spielen könnte?!

Unser Community Mitglied "Spay" hat sich zum Ziel genommen, dass erste Level aus FarCry in Crysis spielbar zu machen. Um Copyright-Fragen aus dem Weg zu gehen, nutzt er nur Gegenstände die in Crysis enthalten sind.

Hier schon mal ein paar erste Eindrücke...





Auch ein Video (Flyover) gibt es... ihr findet den Link dazu, in dem in den Related Links erwähnten Forumbeitrag.

Related Links:
- Forumbeitrag @ Crysis-HQ.de

Alienship v1.0 & Hillroads v1.0.4

- Alienship - SP - v1.0
Make your way into the alien ship to investigate the strange readings and try to make it out alive. Destroy power generators to disable force fields and make your way through the eerie core of the ship through the fog and steam taking out all the hostile aliens you can.

Features:
* Alien interior level
* Alien opponents
* Force fields
* Zero-G environment



- Hillroads - MP_PS - v1.0.4
This map is for all of the PowerStruggle fans who like long matches in a large, nice and natural environment. Hillroads provide a very large area of this kind environment. You get all types of combat what PowerStruggle can give you. And that’s the situation on Hillroads, Ladies and Gentlemen:

The U.S. Government got a report, from a Special Agent of the German secret service, with disturbing information. In that, official not existing report is to read, that the North Koreans planning to build weapons of mass destruction with an unknown Alien technology. U.S. Marines are sent, to prevent the North Koreans to finish the construction of those weapons. A U.S. Fighter on a reconnaissance flight has been already shot down over North Korean territory. The Pilot is MIA!

Features:
* Very large combat area in a nice natural environment
* 4 Alien Energy Sites with special Nano Suit effect. If you come to close to the Aliens for 2 times, your Nano Suit will be disabled for 20 seconds.
* 8 Spawn Bunkers
* 3 neutral Vehicle Factory’s
* 1 neutral Air Factory
* 1 neutral Naval Factory
* Alternate spawn point for the US Team on a Submarine
* Full Time of Day dependent environment including moon motion!
* Animated Lighthouse
* Automatic Gates



Related Links:
- Download "Alienship - SP - v1.0" @ Crysis-HQ.com
- Download "Hillroads - MP_PS - v1.0.4" @ Crysis-HQ.com

Arab City Prefab v1.0.0 & EasyLog v1.0

- Arab City Prefab v1.0.0
Many different houses in oriental style. You can place them solo or in line with modify align snap to object.

Features:
* Large amount of custom houses and decorative objects
* Arabian architecture
* Custom textures

Installation:
1. Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Game.
2. Copy the downloaded zz_***.pak file into the current game folder (Game).



- EasyLog v1.0
Originally begun by the author after having to debug a particularly large and complex game log file EasyLog has been designed from the ground up to provide a simple GUI powered alternative to manually searching through thousands of lines of log output for errors and problems. By simply opening the log file in this application it is possible to both easily search through and exclude myriads of unwanted information to enable the user to quickly find the errors. Here is what the author has to say about the application.

Application Usage
So How does it work? All you do is make sure that you set your log_Verbosity = "8" in your autoexec.cfg and make sure you don't have an an Editor.log or game.log in your Crysis folder. This is so the log created by the game will create a clean log. Once you have a log file, select "Open Log File" in EasyLog. The application will scan the log file and firstly remove all blank lines. I would suggest using Bulklines.ini as an Exclude filter on the first filter as this will reduce the log by 80% as it will get rid of unwanted lines. The warnings for any file loading failures will still be in the log, but will make it easier to view with more relevant information

Filtering:
The "Ini" Files: In the drop down box are a list of ini files, which are in the Filters folder. You can select any filter or create as many ini files as you want. I have provided some to use now and also to be used as a template, should you want to create your own custom ini files. In each ini file are 3 sections, StartsWith, Contains and EndsWith. Under each section you can have up to 50 values. The order of the values doesnt matter, as long as you stick to no duplicate numbers in a section and also that the values are 1= 2= etc. Because of the way the ini files and filtering works, the filtering options are easy and endless.

Filter Options:
Above each dropdown list is a tick box. If it is selected, it means that you ONLY want to the criteria from that ini file. If you untick the box, it means you want to see everything OTHERTHAN the criteria from that ini file. The 2nd Filter will do the same behaviour of filtering as above, but on the result of the 1st filter, enabling you to drill down further.

Quick Filter:
Using the same theory as above, but will produce results from your text in the textbox. Example, if you typed Crybusters, it will provide all log entries relating to that mod. You can export any result to a text file.

Compare:
In each result tab, you will also see a compare button. This will place your original log and the filtered result side by side. The purpose of this is that if you filter to the parts you want to locate your game error, you can click the line in the bottom box and the top box will automatically take you to that place in the original log, so you can see what happened before it. As the application is all about string manipulation and the filtering is based on user configurable ini files, you can use it with any log from any game, including FarCry, Crysis and Wars. However, because string manipulation is intensive, it means that it is not the fastest type of application.



Related Links:
- Download "Arab City Prefab v1.0.0" @ Crysis-HQ.com
- Download "EasyLog v1.0" @ Crysis-HQ.com

City Assault MOD v1.2



The creators have been hard at work to present you all with some new and exciting gameplay. If you were a fan of the first version, don't miss this one out! For those new to City Assault, the level was created to demonstrate the amazing new AI created by forum member - Rad15. It has definitely done that and more!

Features:
* A City Environment
* Custom buildings
* Custom props
* Custom weapons - g19, m16, mp5n, Sigp226
* Advanced AI
* Explosive, Tactical and all-out Assault Gameplay

New Features in v1.2:

* New Cutscenes
* Altered Gameplay
* Gun Training Minigame
* Choose the time you play
* Choose to bring along help (marines)
* All-new City Assault Instant Action map for 16 players

Gameplay hints:

* There is no radar on the HUD, but you can press TAB to see the radar
* The cars and tanks are not usable, but they can still blow up - so be careful
* If you want a more difficult ending - download the data in the NK base without killing anyone. Then you will have to survive 5 mins against 100+ AI
* It is possible to stealth invisible all the way from the USA base to the NK base download Pc without alerting any AI (easymode)
* The sigp226, g19 and socom all use the handgun ammo
* The Scar and m16 both use the Scar ammo
* The mp5n and SMG both use the SMG ammo
* SAVE OFTEN (F5)




Related Links:
- Download "City Assault MOD v1.2" @ Crysis-HQ.com
- MOD Website

LostWorld Returns - Update


Auch wenn es etwas spät ist, hier das Update (in Englisch) zur LostWorld Returns MOD.

While you’ve all been sitting with family, eating, drinking, and playing with the awesome new toys that Santa dropped down your chimney this holiday season, we here at Lost World Returns have been locked in our basements, diligently powering on — ignoring such trivial pursuits as "celebrating" and focusing instead on bringing you the most amazing mod in the history of re-purposing game engines!

…Actually that’s total wrong. We were definitely sitting around playing with our new toys and drinking copious amounts of alcohol with our families and friends too. Although, the whole thing about being locked in the basement was mostly true.

Speaking of re-purposing game engines though, the New Year brings with it a whole host of exciting new prospects, including the possibility that your favourite mod team might be expanding its horizons to include commercial release on a brand new engine! More on that in later updates though.

For now, let’s take a look at what’s new for LWR at the end of this year, and what’s coming up for the next one!

Current Status / Demo
We’re sure a lot of you are wondering where the mythical demo has gotten to and why you’re reading this post instead of off exploring a dinosaur-infested island right now.

Sure, we could spin some story about it having been buried in the snow and lost until the spring melt, but the truth is that it simply isn’t ready yet. You could say we’re “pulling a Blizzard” — we’ll release it when it’s done.

The thing about our team is that we all have a psychotic dedication to quality, and that means that we’d rather pull out our grandmother’s nose hairs with our teeth than release anything to you that wasn’t a shining beacon of awesomeness. It’s true: we set high standards and we do our best to adhere to them, so while it takes us a while longer to get everything finished up and polished to those standards, we feel that the result is far more valuable.

Related Links:
- Lost World Returns Homepage
- Forumthread @ Crysis-HQ.com