Seit dem 11. April 2013 ist die geschlossene Beta von Warface offline. Warface war für einige Zeit in der geschlossenen Beta auf GFACE spielbar. Nun ist jedoch ein weitere Stresstest für Warface in Aussicht. Alle wichtigen Details zum kommenden Stresstest findet ihr in unserer News.
Impressive visuals and an immersive gaming experience have always been driving forces behind Crytek’s games; Crysis, Warface, and the upcoming Ryse: Son of Rome rely heavily on beautiful environments, characters, and creatures created within the CryENGINE®3. One of the key roles in ensuring the aesthetic quality of the game is that of the Art Director. For Ryse, this is Patrick Hanenberger, who recently joined Crytek after an exciting career in the entertainment industry.
“I have always been an avid gamer,” says Patrick, who has played on almost all consoles since childhood, starting with the Commodore 64. “I was always using my imagination, with drawing and building sets, so I developed a great interest in art and design as well. It took me a couple of years to get into the entertainment industry though, since there were very little schools that offered that specific sort of education. Instead I studied Industrial and Graphic Design at the University of Michigan (later also at the Art Center College of Design in Pasadena), during which I did several internships – most notably at Pixar Animation Studios, where I worked on The Incredibles and eventually fell in love with CG animation. CG movie making is the best because you get to create everything from scratch. So after finishing school I got a job at DreamWorks Animation, where I worked on movies such as Over the Hedge, Bee Movie, Monsters versus Aliens, and Rise of the Guardians, on which I was the Production Designer.”
With Comic-Con - the world’s largest pop culture convention - now underway, Microsoft Studios and Crytek have unleashed new details about the pivotal characters players will encounter in “Ryse: Son of Rome,” the upcoming Xbox One action title launching alongside the system this November. During a special Comic-Con panel, Director of Cinematics Peter Gornstein and Producers Michael Read and Justin Robey revealed new storyline information, screenshots and artwork depicting the characters, demoed the custom SmartGlass application and discussed the process of writing the story of Ryse and developing the groundbreaking cinematic performance capture technology featured in the game.
An dieser Stelle wollen wir euch ein wirklich beeindruckendes Crysis-Fanvideo (erstellt von o_O) vorstellen.
Crytek sucht derzeit einen Programmierer der an der Linux-Version der CryEngine 3 arbeiten soll und sie über längere Zeit betreut. Damit käme dann neben der Source- und Unity Engine auch die CryEngine3 zur Linux unterstützenden Spieleengine dazu. Die von Epic Games stammenden Unreal Engine gibt es bisher nicht für Linux. Eine Kickstarter-Kampagne die dies ändern sollte, wurde wieder eingestellt.
Ausser in Spielen, wird die CryEngine u.a. von Thyssen Krupp Marine Systems, der Polizei von Dubai's, dem US-Bauunternehmen Bechtel und Lockheed Martin eingesetzt.
Related Links:
- Forenthread @ Crysis-HQ.com (INFO Thread)